Difference between revisions of "UC MUD World Planning"

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==Player==
 
==Player==
 
* Player can log in and have access to multiple characters
 
* Player can log in and have access to multiple characters
* No player information available in game automatically, only available to wizards
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* No player information available in game automatically, only available to creators
 
* Log in will require an email address, generate a userid, and a password.  
 
* Log in will require an email address, generate a userid, and a password.  
 
* Characters will not require a further password
 
* Characters will not require a further password
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* [[UC MUD Skills|Skills]]
 
* [[UC MUD Skills|Skills]]
 
* [[UC MUD Languages|Languages]]
 
* [[UC MUD Languages|Languages]]
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* [[UC MUD Energy Points|Energy Points]] - HP/SP/MP
  
 
==Items==
 
==Items==
* Weapons
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[[UC MUD Items|Items]]
* Armor
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* Money
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* Jewelry
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* Treasure
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* Magic items: enchantable vs not
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* Books, scrolls, notes
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* Food and drink
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* Potions
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* Raw materials for inventing
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* Clothing
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* Barding and pet items
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* Ammunition
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* Backpacks and quivers
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* Plants
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* Non-distinct items: furniture, room decorations, etc.
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* Locks and keys
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* Traps
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* Lockpicks and other rogue things
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* Adventuring gear: rope, tent, bedroll, tindertwigs (tools)
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* Spellbooks and holy symbols
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* Ownable items? Specific to their owner, unusable by others, possibly even damaging to others.
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* Poisons
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* Alcohol and other drugs
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# Things that can be wielded
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# Things that can be worn
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# Things that can be eaten/drunk
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# Things that can be used and reused
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# Things that can be used once
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# Things that can hold other things
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# Things that transport you (weight/strength based)
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# Things that can be carried (weight/strength based)
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# Things that can take actions (magic things? food? poison?)
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# Things that know their owner
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# Things that can be enchanted
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# Things that can get stuck/can't be taken off
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==Magic==
 
==Magic==

Latest revision as of 15:38, 26 October 2011

This page is for things that are in-game, mostly code independent. It is also for how players would expect to interact with the game.

Player

  • Player can log in and have access to multiple characters
  • No player information available in game automatically, only available to creators
  • Log in will require an email address, generate a userid, and a password.
  • Characters will not require a further password
  • One character logged in at a time.
  • Player's characters cannot interact: items and xp cannot be moved from one character to another
  • One character can unlock things for the player to use when creating new characters
  • Retiring characters can give a bonus to creating a new one

World

  • Map: define continents, oceans, countries, etc.
  • Large areas or roads: handle differently from small rooms. Take time to move across them with automatic halting for encounters or points of interest.
  • Have transportation between towns in civilized countries, like carriages
  • Cities and towns, at least one hometown for each sapient race
  • World history: Kill All Humans
  • Quests by region
  • Each city having all the major guilds

Characters

Items

Items

Magic

  • Source? Divine vs learned vs innate
  • Targets: other characters, monsters, items, landscape
  • Spell lists
  • Where to learn

Monsters/NPCs

  • Killable vs. non-killable?
  • Populate the world
  • Interact with everyone
  • Same stats as Characters?
  • Ability to use items
  • Wandering if not rooted to spot (trees vs animals)
  • Shopkeepers
  • Teachers
  • Bugs as bugs

Interaction

  • Quests
  • Language based responses from NPCs
  • Standard emotes for interaction with NPCs
  • Homes, marriages, children?
  • Unlockable races for second characters
  • Genetics
  • Mood bonuses

Religion

  • Deities
  • Clerical "domains" and prayers
  • Relation to races
  • Gods as NPCs--killable?
  • Alignment: good/evil, law/chaos

Justice system

  • crimes: stealing, killing, etc.
  • punishments
  • alignment relation

Character building

  • stats, race, etc.
  • point buy for stats and anything else useful.
  • gender, features, appearance
  • alignment
  • hometown
  • living or dead parents?
  • backstory?
  • Ability to hit "random" and roll up a character with same number of points as hand-picked (good for testing)
  • Merits and flaws


UC_MUD