Difference between revisions of "Chadius:Rhythm Action"

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=Basic idea=
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=Basic Design=
A hybrid of rhythm and action games. You'd be a generic dude walking around in 2D, but you'd have to attack in patterns to beat enemies. The music would be dynamic, allowing you to make up your own music.
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[[Rythym Action Core Idea| Core Idea]]
  
The story would be a tongue-in-cheek parody of action games.
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[[Rythym Action UI Issues| UI Issues]]
  
=Player Actions=
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[[Rythym Action Models|Conceptual Models]]
*Attack with proper timing to a beat
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*Dash around freely between targets
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==Concept Art==
*Dynamic melodies generated by your actions
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[[Image:rythymActionConceptArt1.png|none|thumbnail|Our hero is fighting a robot. 3/7/06]]
*Only use the mouse to control your character and his actions.
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*Scaling difficulty that requires more or less of your input for the song.
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=Implementation Ideas=
*Reward streaks and punish out-of-tune music.
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[[Rythym Action Damage and Streaks|Damage and Encouraging Streaks]]
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[[Rythym Action Mouse Controls|Mouse Controls]]
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[[Rythym Action Feedback Loops|Feedback Loops]]
  
 
=Live Journal Entries=
 
=Live Journal Entries=
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[http://chadius.livejournal.com/13881.html| More ideas about Action-Rythym game]
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[http://chadius.livejournal.com/12437.html| New game idea - Rhythm based fighting?]
 
[http://chadius.livejournal.com/12437.html| New game idea - Rhythm based fighting?]
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=Demo Idea=
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[[Rythym Action Demo Idea]]

Latest revision as of 17:21, 20 March 2006

Basic Design

Core Idea

UI Issues

Conceptual Models

Concept Art

Our hero is fighting a robot. 3/7/06

Implementation Ideas

Damage and Encouraging Streaks

Mouse Controls

Feedback Loops

Live Journal Entries

More ideas about Action-Rythym game

New game idea - Rhythm based fighting?

Demo Idea

Rythym Action Demo Idea